
Independent 3D Generalist / Technical Workflow Focus
Modeling, Rigging, Lookdev, Lighting, Rendering, Simulation, Compositing, Editing, Cinematic Presentation
Maya, Houdini, Redshift, Substance 3D Painter, ZBrush, Nuke, DaVinci Resolve
Dark eastern fantasy, cinematic action, creature performance, technical problem solving, atmospheric lighting
Independent 3D Generalist / Technical Workflow Focus
Full production pipeline including mechanical creature design, modeling, rigging, look development, lighting, rendering, and cinematic presentation
Maya, Redshift, Substance 3D Painter, ZBrush
After Effects, DaVinci Resolve
Mechanical creature systems, stylized realism, cinematic motion,
and technical problem solving
3D Generalist
Modeling, material development, lighting, final output
and sound integration for a collaborative cinematic project
Maya, Redshift, Substance 3D Painter, ZBrush, Unreal Engine 5
After Effects, DaVinci Resolve
Modeling, lighting, material presentation, and real-time cinematic workflow